Careers at BioMojo

Technical Character Artist

BioMojo LLC - Raleigh-Durham-Chapel Hill, North Carolina - Remote

BioMojo is an independent company that creates extended reality (XR) software and hardware solutions to improve human performance, decision-making, knowledge management, resilience, and mission-critical task execution for the complex, high-risk, mission critical environments we serve. BioMojo integrates advancements in spatial computing, computational biology, wearable sensors, data analytics and A.I. to produce solutions that increase the speed, safety and efficiency of human operators. In this role, you will be a key member of our team solving real-world problems related to creating virtual human avatars and simulation training content for healthcare providers. Candidates must be U.S. citizens and all work must be performed in the USA. Candidates selected will be subject to a background check. Multiple positions available, both full and part time, on site in North Carolina and remote.

Salary: DOE - Relocation: Yes

Perfect candidates will demonstrate both great artistic and technical execution of photorealistic 3D content, while optimizing real-time performance of games and simulations across multiple platforms. This candidate also needs to be a team player – never putting oneself over assigned project needs and the team.

Required professional skills and experience:

  • Demonstrated ability to integrate and maintain digital assets, pipelines, and processes
  • Strong communication, presentation, and follow-up skills
  • Ability to work well under pressure and meet deadlines with limited supervision
  • Outstanding problem-solving skills regarding creative, technical and production issues
  • Able to take direction and work independently while still being an effective team player
  • Attention to detail and ability to adapt quickly to changing specifications
  • At least 3 years working in production for simulation and/or game development with two or more shipped projects

Required technical character artist skills:

  • Highly proficient with all character parameters in the Unity game engine
  • Proficient knowledge of 3D modeling low and high-poly assets and texturing
  • Highly proficient texturing 3D multilayer, characters to include adding accurate representations of simulated injuries from trauma
  • Strong modeling skills in a diverse visual range of human characters (faces/body/clothing/hair)
  • Proven understanding of facial anatomy with at least 2 years’ experience in facial modeling
  • Strong background in facial rigging and integration of motion capture data with rigs.
  • Experience sculpting and working with facial blend shapes
  • Able to use a wide range of actor's performance scan data to extract key shapes and incorporate into a character’s facial rig
  • Production experience with deformers, constraints, hierarchies, utility nodes, expressions, hair & cloth, muscle/skin, weighting, and dynamics
  • Strong understanding of animation needs in regard to functionality, feature set, evaluation speed, rig controls, and artist interactivity
  • Thorough knowledge of weighting and skinning
  • Able to evaluate and troubleshoot assets, look for bugs and add polish where possible
  • Experience using Maya, Zbrush/Mudbox and Photoshop in a production environment
  • A solid understanding of lighting, perspective and color theory

Plus factors:

  • You are a Certified Medical Illustrator (CMI)
  • BFA (or higher)
  • Proficiency using SALSA LipSync Suite in Unity
  • Proven experience with MetaHuman Creator
  • Solid understanding of the human form, proportions, and biomechanics
  • Basic understanding of lighting and look development
  • Traditional human sculpture, drawing or painting skills are a plus
  • Experience producing content for the HoloLens 2

Apply directly VIA LinkedIn using this link.