This research effort presented an emerging capability to project damage control procedures far forward for situations where evacuation to a formal surgical team is delayed. Specifically, we demonstrated the plausibility of using
a wearable augmented reality (AR) telestration device to guide a nonsurgeon through a damage control procedure.
BioMojo used its proven experience to augment the interactivity and realism of medical manikins as well as screen-based patient medical simulators. The goal of this project was to define, develop, test, and demonstrate a software
architecture that could successfully connect different types of intelligent patient simulators using natural language processing (NLP) and advanced AI technologies.
The BioMojo Virtual Patient Experience (VPE) is an interactive, multiplayer 3D health and medicine themed, STEM science education product for grades 6 though 12. This game is driven by patient story lines, scenario narratives
and virtual patients that include dynamic biomathematical physiology models to drive interactivity, exploration, discovery, and decision making.